/tcc posy - Sets the y-coordinate of all selected nodes./tcc posx - Sets the x-coordinate of all selected nodes.
It is possible to import from the export directory as well. csv file to import in the plugins/TCCoasters/import directory. /tcc import - Imports the coaster from file./tcc export (nl2) - Exports the coaster to file, saved to the plugins/TCCoasters/export directory.Supports TCC CSV format and NoLimits2 CSV format) /tcc import - Imports the coaster by downloading from a Hastebin server./tcc export nl2 - Exports in NoLimits2 CSV format instead./tcc export - Exports all selected nodes as a coaster CSV file, and uploads it to a Hastebin server ( by default)./tcc unlock - Unlocks the selected coasters so that they can be modified again by players./tcc lock - Locks the selected coasters so that no more changes can be made to it, unless unlocked./tcc delete - Deletes all selected nodes./tcc cut - Copies and deletes the selected nodes./tcc paste - Pastes the contents of the clipboard at the player's position, aligned by block, rotated based on how the player looks./tcc copy - Copies the selected nodes to the player's clipboard./tcc save - Forces a save to write all pending contents to disk./tcc reload - Reload all coasters from disk./tcc undo/redo - Undo or redo last changes you made./tcc give - Gives an interactive Map editor for creating, adjusting and removing coaster tracks.Players can export (upload) coaster CSV contents to Hastebin servers (default: ).Players can import (download) coaster CSV contents from Hastebin servers.Players can build the tcc-animate sign.Players can lock/unlock coasters, preventing or allowing players to make changes to them.PlotSquared integration: players with this permission can make changes to coasters inside plots they are member of.Grants players the ability to use TC-Coasters anywhere.Tutorial in Dutch/Belgian by The BelgiumGames: Select the animation to make changes to different positions/states of a node. Animations can be added, which act as restore points between which tracks can be animated.This way you don't have to put signs where the track is. You can change the position of the rails block by right-clicking on a block while this menu is selected. Switch to rails mode in the editor to see where these blocks are. Signs can be placed where the designated rails block is for the node.To split two connected nodes, select the two nodes and do a remove node.Alternatively, you can drag one node on top of the other in position mode. To connect two nodes together, select them both and do create node.Switch to position node and you can move selected nodes by holding the right mouse button.Select one node and double-left-click while holding shift, and it will select all nodes in-between.Double-left-click to mass-select all nodes of the track.Hold shift while left-clicking to toggle select one or more nodes.Left click while looking at a node to select it. Repeat the above to make a small section of track.Right click again and a new node is created connecting to the previous.Right click on the ground or in the air to create a new node.You can now move around while holding the map in your other hand.